Feb 26, 2008, 05:25 AM // 05:25
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#1
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Ascalonian Squire
Join Date: Feb 2008
Guild: Shadow Of Sin
Profession: P/
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Pure Protector?
What you think is better for pve, pure protect paragon, or protecting paragon with several atacking skills?
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Feb 26, 2008, 05:49 AM // 05:49
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#2
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I think an IAS and a single attack skill to trigger anthems and stuff is probably a minimum.
How the heck would you fill 8 slots with protect skills?
[skill]"There's Nothing to Fear!"[/skill][skill]"Stand Your Ground!"[/skill][skill]Angelic Protection[/skill][skill]"They're on Fire!"[/skill][skill]Defensive Anthem[/skill][skill]Angelic Bond[/skill][skill]"Incoming!"[/skill]
Some warrior options:
[skill]"Save Yourselves!"[/skill][skill]"Watch Yourself!"[/skill][skill]"Shields Up!"[/skill]
I'd say that'll give you a lot of redundant skills, as well as unstackable armor bonus. Definitely go for both.
Last edited by arsie; Feb 26, 2008 at 05:51 AM // 05:51..
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Feb 26, 2008, 06:46 AM // 06:46
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#3
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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The typical imbagon cleverly played is more than enough protection, near constant +100 armour most of the team with 35% damage reduction half of the time is plenty. Maybe give Morghan or Hayda DAnthem and something like Shields Up
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Feb 26, 2008, 09:30 AM // 09:30
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#4
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Desert Nomad
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defensive skills with Aggresive Refrain and 9 points in spear mastery. Add spear of lightning or Vicious Attack.
That's what is used on a motigon in PvP.
For the invincigon: 12+2 spear, 11+1 leader, 6+1 command (for a 15 AL shield). +1 spear attack
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Feb 26, 2008, 09:44 AM // 09:44
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#5
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by arsie
[skill]"Incoming!"[/skill]
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Wasn't that skill removed from the game?
Anyhoo, yes, you should take attack skills. Choose attack skills which actually do something worthwhile, for instance, [wiki]Vicious Attack[/wiki] or [wiki]Merciless Spear[/wiki] and [wiki]Wild Throw[/wiki] are good. An IAS is also valuable, such as [wiki]Aggressive Refrain[/wiki] or [wiki]Soldier's Fury[/wiki], perhaps additional adrenaline gain from [wiki]Focused Anger[/wiki] or [wiki]"For Great Justice!"[/wiki].
After that, use whatever synergises best with your party. If your team is causing a lot of burning, use [wiki]"They're on Fire!"[/wiki]. Consider a PvE skill such as [wiki]"There's Nothing to Fear!"[/wiki] and/or [wiki]"Save Yourselves!"[/wiki], perhaps something to augment attacks, such as [wiki]Anthem of Flame[/wiki], which coincidentally is good at keeping up Agressive Refrain outside of combat, and [wiki]Signet of Return[/wiki] if you can fit it into your bar.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 26, 2008, 10:08 AM // 10:08
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#6
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Ascalonian Squire
Join Date: Jan 2008
Guild: Dutch Guild Of Honor
Profession: R/P
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Just put in two usefull attack skills
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Feb 26, 2008, 10:17 AM // 10:17
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#7
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Wilds Pathfinder
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That's all you need for protection.
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Feb 26, 2008, 08:26 PM // 20:26
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#8
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Emo Goth Italics
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Quote:
Originally Posted by Washi
That's all you need for protection.
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What he said.
Srsly, Paragons with Offensive and Defensive capabilities ftw.
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Feb 26, 2008, 08:32 PM // 20:32
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by SupErioR
What you think is better for pve, pure protect paragon, or protecting paragon with several atacking skills?
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Second option. When you've got "SY!" and "TNTF!" up, any extra damage reduction is really unnecessary overkill.
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Feb 26, 2008, 10:21 PM // 22:21
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#10
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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[card]Spear Of Lightning[/card][card]Vicious Attack[/card][card]"Go For The Eyes!"[/card][card]Focused Anger[/card][card]"For Great Justice!"[/card]
>
PvE
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
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Feb 27, 2008, 02:52 AM // 02:52
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#11
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Desert Nomad
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Quote:
Originally Posted by distilledwill
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
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If some of your midline casters like necros and/or eles bring [card]extinguish[/card] the only time your h/h will remove your cracked armor is outside combat and I prefer that to have them cast PS or SB on a damned minion.
Concerning the topic- Spear is imba. Use it to kill people.
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Feb 27, 2008, 05:28 AM // 05:28
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#12
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by SupErioR
What you think is better for pve, pure protect paragon, or protecting paragon with several atacking skills?
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Attacking paragon with 1 or 2 protection/negating shouts > this idea.
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Feb 27, 2008, 05:56 AM // 05:56
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#13
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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"Pure" anything is going to create a subpar build. Sacrificing a few attribute levels to take on a second role creates a stronger character.
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Feb 27, 2008, 11:50 AM // 11:50
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#14
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by distilledwill
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
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Because of what? Of 'wasting' their energy? Well considering that they'll rarely need to prot spirit anyone, I think the energy cost is damn worth it
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Feb 27, 2008, 03:23 PM // 15:23
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#15
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Paragons are designed around the imbalanced notion of delivering warrior-level dps from a range while simultaneously providing a huge amount of party-wide protection/healing. Sacrificing one of those two abilities leaves you with an only mildly-overpowered class.
Its for the same reason the best monks aren't pure prot or pure heal, the same reason good warriors don't take 8 attack skills, and the same reason good eles aren't glass cannons that only work in tank&spank builds. There are only so many great skills in any attribute, spread around and get the best of each.
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Feb 27, 2008, 03:50 PM // 15:50
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#16
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Para is made for balance. Like rits, theyre made more for support and party benefits than for pure offense/defense.
A mixture of defensive and offensive skills would be most beneficial.
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Feb 27, 2008, 10:32 PM // 22:32
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#17
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by MasterSasori
A mixture of defensive and offensive skills would be most beneficial.
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Attacking paragon with 1 or 2 protection/negating shouts > this idea.
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Feb 28, 2008, 07:04 PM // 19:04
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#18
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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SY!/TNtF! > anything...
Even if you don't/can't run SY!, loading more than 2-3 defensive skills is wasteful - especially considering the DPS you can pull out of a spear.
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Feb 28, 2008, 11:06 PM // 23:06
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#19
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by - Tain -
Even if you don't/can't run SY!, loading more than 2-3 defensive skills is wasteful - especially considering the DPS you can pull out of a spear.
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YaY!!! Someone got it...
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Feb 29, 2008, 04:00 PM // 16:00
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#20
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Yichi
Attacking paragon with 1 or 2 protection/negating shouts > this idea.
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If I last recall, attacking paragon with 1 or 2 protection/negating shout WOULD be a mixture of offensive and defensive skills.
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